e-Learning Module
Designing a Self-Paced Interactive Online Learning Module for Spina Bifida Patient Education
My Role
Researcher, Designer
Duration
1 year
Tools
Procreate, Figma, Microsoft Word, Adobe (InDesign, Illustrator, After Effects), Cinema 4D, Redshift, Sketchfab, Articulate Rise 360, Mighty! Extension by Maestro, ElevenLabs
Overview
Research problem
Lack of resources for spina bifida (SB) patient education (Levy, 2023)
The pursuit of information about SB is an overwhelming process
Traditional healthcare environment: limited time between patient-doctor interaction
Limits patient education
Over medicalization in health provider language
Patients seeking out their own resources
Current Challenge
The problem revolves around patient accessibility to health information and autonomy.
How do I design and create standardized, high-quality patient education materials for parents and caregivers for accessibility and decrease mental load?
I developed a prototype of an e-learning module with animations to inform how to optimally design animations for patient education and when and where they should be used within e-learning modules. This project also highlights general topics that is significant to the parent and caretaker audience, especially during the time of diagnosis, and how to appropriately deliver that content to them. It also proposes a design model for effective use of visuals to increase health literacy.
Research
Beginning with a literature review, there are two overarching themes for gaps in research.
Theme 1: Inadequate patient education resources for SB
Theme 2: Lack of frameworks for designing effective patient education in E-learning modules
There isn’t much information surrounding animation design for patient education or how and where to incorporate it into e-learning.
Design
Results
…
Takeaways
Animation
When designing patient education animations for emotionally distressed, low-knowledge learners, the cognitive load theory (CLT) and cognitive theory of multimedia learning (CTML) are crucial to the eisng process.
The following CTML principles selected and used for this research are crucial for engagement and should guide design.
E-learning module
The study highlights that all domain subcategories support experiential learning. Neglecting any of them can hinder learning and reduce module effectiveness.